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The Wii U is Without the Tomb Raider Reboot Because of Its Unconventional Controller

TombRaider2013.jpg According to an interview with TrueGaming, creative director for Crystal Dynamics, Noah Hughes, said:
The Wii U often asks you to do something unique based on a unique interface. That’s something as a gamer I love, but it’s something you don’t want to do half-heartedly as a developer.
Do you think this is reasonable? Would you have prefered a direct port of the game, even if it didn't utilize the Wii U's potential?

Let us know in the comments below!

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