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The Wii U is Without the Tomb Raider Reboot Because of Its Unconventional Controller

Home > The Wii U is Without the Tomb Raider Reboot Because of Its Unconventional Controller
TombRaider2013.jpg According to an interview with TrueGaming, creative director for Crystal Dynamics, Noah Hughes, said:
The Wii U often asks you to do something unique based on a unique interface. That’s something as a gamer I love, but it’s something you don’t want to do half-heartedly as a developer.
Do you think this is reasonable? Would you have prefered a direct port of the game, even if it didn't utilize the Wii U's potential?

Let us know in the comments below!

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About the Author: Rial Johnson

Rial Johnson founded Nintendo Castle in 2011 with hopes to build the largest collection of Nintendo walkthroughs, guides, and content on the web. He is an avid gamer with a special place in his heart for Nintendo, but often finds himself writing about games more than actually playing them. You'll likely see him around Nintendo Castle and on social media, mostly managing the front-end content of the site.

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